using ET;
using ProtoBuf;
using System.Collections.Generic;
namespace ET
{
	[ProtoContract]
	public partial class ItemChangeProto: Object
	{
		[ProtoMember(1)]
		public long Id { get; set; }

	}

	[Message(ServerOpcode.PlayerItemChangeNotify)]
	[ProtoContract]
	public partial class PlayerItemChangeNotify: Object, IClientNotify
	{
		[ProtoMember(1)]
		public ItemChangeProto Items { get; set; }

	}

}
